An ingenious approach to publishing games

We are Moonee — a creative and innovative team who helps game studios to release hit games using unique prediction tools and game design approach
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Our mission is to increase your game studio’s odds to publish a hit game

By providing all the essential services that the developer needs from day one, including personal game designer and publisher manager, creative team, data analysis, and more

We love transparency at every step of our process. Here is how we handle projects with game studios

Developer onboarding
Our publishing manager will guide you through every step of the process, introduce you to your Game designer and add you to your personal Slack group. We are always there for you.
Ideation process
If you don’t have a defined idea for your game, our creative forces are all yours. Our game designers will help you to brainstorm ideas, refining them with their experience
Prototype testing
After we make the optimal creatives and tune up your game, we integrate a Moonee-SDK for 3 days of testing to get initial feedback about your game KPIs.
Scale Test
Once the prototype is ready, we test it through our unique LTV prediction models to analyze KPIs from an early stage of the users’ journey
Publishing & Growth
Once the prototype has passed the testing, it enters the publishing stage, where we take care of scaling the user acquisition, ASO, more creatives, Influencer Marketing, and more

Our engineers

Yarden Ben Artzi
HR Manager
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In our previous positions, we identified mobile trends, researched developers pain points and lead the execution of mobile apps based projects
Or Segal
Game Designer
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In our previous positions, we identified mobile trends, researched developers pain points and lead the execution of mobile apps based projects
Daniel Kesner
Head of Publishing
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With our customer-centric approach, we deliver scalable results and win fast (today, not tomorrow). Our team is ambitious and passionate about games.
Noa Varsano
Creative Marketing
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Tal Feigel
Co-CEO
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Adi Edelsburg
Game Designer
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Erez Mishli
Co-CEO
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We always look at a problem as a riddle.
Daniel Hirsh
Head of Operation
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In our previous positions, we identified mobile trends, researched developers pain points and lead the execution of mobile apps based projects
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Open positions
A problem is always viewed as a riddle - each task, no matter how simple or complex, is being raised to a new level.
Ruth Adler
Monetization Manager
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In our previous positions, we identified mobile trends, researched developers pain points and lead the execution of mobile apps based projects
Tamir Kirshenbaum
Publishing Team Lead
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In our previous positions, we identified mobile trends, researched developers pain points and lead the execution of mobile apps based projects
Yotam Wilson
Game Design Lead
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Open positions
In our previous positions, we identified mobile trends, researched developers pain points and lead the execution of mobile apps based projects
Gabriel Oltarz
Head of Growth
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Each task, no matter how small or large, is being raised to a new level. For each task, there should be a clear objective.
Roy Portal
Head of Creative Marketing
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Open positions
In our previous positions, we identified mobile trends, researched developers pain points and lead the execution of mobile apps based projects
Ori Klein
Game Designer
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Open positions
In our previous positions, we identified mobile trends, researched developers pain points and lead the execution of mobile apps based projects
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Moonee is responsible for each employee's career and future. Hiring the best, developing them, and learning every day are our priorities. Our goal is to provide honest feedback as early as possible.
Irit Segal Itshayek
CFO
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In our previous positions, we identified mobile trends, researched developers pain points and lead the execution of mobile apps based projects
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Open positions
Leading with a clear KPI, pushing to failures, finding unique opportunities, and prioritizing them.
Yosi Rozengarten
Game Designer
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In addition to feeling good, and feeling safe, the employee should be able to bring his full potential to his work. Our environment is friendly, respectful, and fun. We define our culture by our day-to-day conversations. Humble with a performance-oriented approach. We are surrounded by excellence.
Tanya Yafe Aknin
Publishing Manager
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Yali Barkan
Game Designer
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Sveta Bolo
Publishing Manager
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Lucila Shajar Radzinsky
Growth Manager
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Igor Mikhalevich
Publishing Manager
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Alan Marcos
Game Designer
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Ayal Davarashvili
Growth Manager
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Arda Yentür
Publishing Manager
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